Undertale try not to cry

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Since I liked it so much, I decided I wanted to make a game where that was actually the main focus. I played just a bit of that game and loved talking to the monsters in it. The ACT and MERCY commands were inspired by Shin Megami Tensei. What influenced you to include this system in the game? In addition, what’s the theme of the game? I found the ACT and MERCY commands very interesting. After I made that, I started to make a game.

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Learning that those existed made me realize that I could make some kind of text system. I hit the random button on Wikipedia and came up on the article about arrays (basically a list of variables in programming). What made you decide to develop Undertale? It was nothing but me and Mario out there in the wild, howling at the moon. You know, like how people are occasionally raised by wolves. I was practically raised on the Super Nintendo. It’s wonderful to finally have a game on a Nintendo console. Please share your thoughts on the launch! Undertale is finally available for the Nintendo Switch system. Topics include the games that influenced him (and plenty of talk about EarthBound), what changed during development, and more.

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Nintendo has shared a new interview with Undertale creator Toby Fox.